Here is how to allocate points for each level: The attribute allocation is recommended the same as for the previous build. It is much more effective against single targets and also provides additional armor due to wearing a shield. Okay, to be honest, this is the build that I prefer personally. Reduces cooldowns for the Berserker build abilities.Īll of these abilities ensure that you can attack groups of enemies, knockback or knockdown them, and have enough stamina for Berserk. Moreover, it can now deal combo damage against enemies affected by BRITTLE status. Upgrades Scythe, by providing bonus physical force and damage. Can be used to create some large damage combos. Provides a larger damage bonus for the remaining stamina that the Berserker Reaver warrior has.Ĭan be used to restore a small stamina portion. Upgrades Barrage, giving additional 10 seconds. Gives Reaver build a 30% attack speed increase after killing an enemy. Unfortunately, it does friendly fire and makes Reaver lose stamina Although your damage will decrease it can save you in critical situationsĪ very powerful ability that doubles the effect of Blood Frenzy. This ability allows to instantly restore some of the HP. It increases damage the less HP the warrior has. This is the first Reaver ability of this build. This is important as Warrior restores stamina by killing enemies, unlike rogues, who restore stamina per hit. Upgrades Cleave so that it now lasts 15 seconds, can apply STAGGER and do stun combo against enemies with BRITTLE.Īllows Champion to do a Deathblow against enemies with low HP. The Berserk sustained ability now drains 2 stamina instead of 4 per hit. Unfortunately, damage resistance is decreased by 20%. Increases the Reaver Berserker attack speed by 50% for 10 seconds. Each of your hits drains 4 stamina, but your stamina pool is used to increase your total damage. One of the main sustained abilities for this build. Upgrades Might ability so that it now provides a 25% boost to critical damage. Very good ability to charge a group of enemies.Įnemy damage resistance is decreased to 90% against Reaver's basic attacks and 50% against critical hits. It provides 75% more damage, making Two-Handed Warrior do crazy amounts of damage. It increases your critical chance by 10% and gives a 20% chance to apply STAGGER on a critical hit This will greatly improve Reaver's Build damage. Increase's the reach of Two-Handed sword allowing it to hit more enemies in front. This sustained ability will increase Reaver's overall damage by 10%. We get this ability early as it will allow you to knock back a group of enemies and deal decent damage. Here is my recommended progression: Order I also recommend starting following this build from about level 10 That is the good time to switch out the tank for another rogue or mage. Later on, due to the experience and the build power every encounter will become easier. To pull this off I recommend having a Tank in the party until level 14 at least. This will greatly increase the amount of damage with Berserk activated. Stop putting points into it after you reach 30. After this concentrate on strength attribute. Test it out and see where you feel comfortable. This will increase Attack and lessen the chance to have enemies shrugging off the attacks. However, it is also important to have high Strength. The thing is that some of your damage power will come from Berserk which means that you need high Stamina. The goal is to reach at least 31 for the best gear. Generally, my recommendation is this for every level up: This will enable you to maximize your damage, survivability, and what abilities you can use. Selecting correct attributes is very important. But once you get a hang of it, you can expect to take out enemies in seconds. Of course, this requires some practice so that you would not die fast. This is a build that will shred enemies in a large radius before the Reaver, making most of the encounters very easy.
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